Explore AI generated designs, images, art and prompts by top community artists and designers.
A solitary figure stands in a dimly lit , abstract space , illuminated by a single spotlight. The figure is depicted with a bruised and tired expression , hands clenched , while another shadowy figure looms , fist raised. The background dissolves into swirling patterns of muted , desaturated colors , suggesting emotional turmoil. The scene evokes a sense of confrontation and disillusionment , rendered in a dramatic , chiaroscuro lighting style reminiscent of Caravaggio and Francis Bacon , with a touch of expressionism from Egon Schiele. The composition is tight and claustrophobic , emphasizing the psychological weight of the depicted moment. ar-9:16 ,
Oil painting. Medium shot. A melancholic princess with dark , flowing hair stands in a dimly lit , gothic castle hall. Her expression is one of deep sadness. A single , ornate candelabra casts long shadows. Detailed oil painting , chiaroscuro lighting , melancholic atmosphere , dark fantasy art , oil on canvas texture , dramatic lighting , rich textures , intricate details , masterpiece , best quality.A defocus black and white portrait of a girl with piercing eyes , her face partially obscured by swirling , dark tendrils. She is depicted in a dramatic , high-contrast style. Old film filter. Her expression is one of enigmatic sorrow. Dark fantasy elements woven into the background. Medium shot. Moody , dramatic lighting , desaturated. cinematic film grain ar-9:16 ,
Avant-garde. A stylized black and white portrait of a girl with piercing eyes , her face partially obscured by swirling , dark tendrils. She is depicted in a dramatic , high-contrast style. Old film filter. Her expression is one of enigmatic sorrow. Dark fantasy elements woven into the background. Medium shot. Moody , dramatic lighting , desaturated colors. 8k , high detail , cinematic. ar-9:16 ,
A dystopian urban scene depicting a massive , futuristic transport vessel (vessel:1.2) hovering above a bustling street filled with crowds of people in rugged attire. The setting is drenched in a moody , atmospheric haze , illuminated by neon signs (neon:1.2) in various languages. The composition focuses on the interplay between the imposing vessel and the crowd below , emphasizing scale and technology contrast. Use a desaturated color palette to enhance the grim ambience , with sharp focal depth highlighting both foreground and background details. Capture the essence of cyberpunk with intricate architectural elements and power lines (details:1.3). Avoid bright , cheerful colors or idyllic settings to maintain the atmospheric tension (negative: bright colors). ,
A hyper-detailed cinematic illustration of a lone motorcycle rider blazing across an endless sun-scorched desert highway , kicking up a massive plume of golden dust that billows dramatically behind the sleek black superbike. The rider is clad in a form-fitting matte-black racing suit with subtle armored accents , paired with a dark tinted full-face helmet that reflects the harsh desert sunlight , adding an air of mystery. The bike is a futuristic yet raw black superbike , its aerodynamic lines gleaming under the blazing sun , with a faint glow of red brake calipers visible through the swirling dust. The composition is a wide-angle shot , emphasizing the vastness of the barren landscape—rolling sand dunes stretch to the horizon under a towering , cloud-streaked sky , where the sun hangs low , casting long , dramatic shadows. The lighting is high-contrast , with sharp highlights on the rider and bike against the warm , desaturated tones of the desert , creating a sense of isolation and intensity. The motion is palpable—speed lines blur the edges of the bike and rider , while the dust cloud swirls chaotically , frozen in time. The scene evokes a powerful sense of solitude , freedom , and untamed speed , with every detail—from the texture of the rider’s suit to the gritty particles in the dust—rendered with hyper-realistic precision. The atmosphere is raw and cinematic , as if plucked from a high-octane action film , where the rider and machine are one with the endless road ahead. , ,
Chiaroscuro full lenght body of A melancholic woman with flowing hair walking in Silent Hill town. lonely witchy town , fog , acid fog , her face partially obscured by shadows. from Silent Hill perfect film composition. Chiaroscuro lighting , deep shadows , sharp contours , emotional depth , desaturated palette , monochrome blacks , muted grays , pale white , red hint , thick atmosphere , heavy air , cinematic mood. Gregory Crewdson , Dave McKean , Gottfried Helnwein. Canon EOS 5D , f/1.2 aperture , grain overlay , high contrast , cinematic post , internal collapse , frozen scream , black and white photography , a masterpiece , best quality , 8k resolution. ,
A woman sits alone at night , melancholic portrait , medium shot , with soft shadows on their face , in a dimly lit room with a warm orange glow of a lamp , infused with dark surrealism , in the style of Tian Zi's intricate details , Craig Mullins' moody lighting , and Alphonse Mucha's ornate elegance , with high contrast , HDRI , smooth focus , muted colors , desaturated tones , and introspective mood. Surrealism.. holds a book with a picture. Medium shot. Vibrant oil painting with triadic colors. Glowing runes on the book pages. Soft , golden light on the person's face. Warm , fiery colors in the background. Best quality , masterpiece , cinematic , incredible detail , vivid colors , emotional , heartfelt , dreamlike , ethereal , captivating. ,
A woman sits alone at night , melancholic portrait , medium shot , with soft shadows on their face , in a dimly lit room with a warm orange glow of a lamp , infused with dark surrealism , in the style of Tian Zi's intricate details , Craig Mullins' moody lighting , and Alphonse Mucha's ornate elegance , with high contrast , HDRI , smooth focus , muted colors , desaturated tones , and introspective mood. ,
she lost hope , chiaroscuro lighting , deep shadows , sharp contours , emotional depth , desaturated palette , monochrome blacks , muted grays , pale white , red hint , thick atmosphere , heavy air , betrayal silence , cinematic mood , Gregory Crewdson , Dave McKean , Gottfried Helnwein , Canon EOS 5D , f/1.2 aperture , grain overlay , high contrast , cinematic post , internal collapse , frozen scream , black and white photography , ar-9:16 ,
she lost hope , chiaroscuro lighting , deep shadows , sharp contours , emotional depth , desaturated palette , monochrome blacks , muted grays , pale white , red hint , thick atmosphere , heavy air , betrayal silence , cinematic mood , Gregory Crewdson , Dave McKean , Gottfried Helnwein , Canon EOS 5D , f/1.2 aperture , grain overlay , high contrast , cinematic post , internal collapse , frozen scream , black and white photography , ar-9:16 ,
she lost hope , chiaroscuro lighting , deep shadows , sharp contours , emotional depth , desaturated palette , monochrome blacks , muted grays , pale white , red hint , thick atmosphere , heavy air , betrayal silence , cinematic mood , Gregory Crewdson , Dave McKean , Gottfried Helnwein , Canon EOS 5D , f/1.2 aperture , grain overlay , high contrast , cinematic post , internal collapse , frozen scream , black and white photography ar-9;16 ,
she lost hope , chiaroscuro lighting , deep shadows , sharp contours , emotional depth , desaturated palette , monochrome blacks , muted grays , pale white , red hint , thick atmosphere , heavy air , betrayal silence , cinematic mood , Gregory Crewdson , Dave McKean , Gottfried Helnwein , Canon EOS 5D , f/1.2 aperture , grain overlay , high contrast , cinematic post , internal collapse , frozen scream , black and white photography ,
full body portrait , young man (age 20-23) , dark fantasy aesthetic , cinematic lighting , intricate details , ultra-detailed , 8k , sharp focus , dramatic angle , depth of field , masterpiece , art by Ilya Kuvshinov and Ayami Kojima , ((heterochromia: left eye vibrant crimson red , right eye deep cold sapphire blue)) , intense , excited , slightly insane gaze , piercing stare , long , straight , jet-black hair , well-groomed , (glowing crimson tips:1.3) , hair emitting faint red light at ends , smooth , pale , slightly dry skin , no facial hair , visible thin white scars on left cheek , (burn scar edge visible near mask:1.2) , wearing a (broken ceramic mask:1.4) covering right half of face , intricate pulsating crimson pattern on mask focused around right eye , tattered clothing , ripped dark grey shirt revealing large dark red/black tattoo on back (broken wings , barbed wire , ouroboros) , ripped sleeves revealing tattoo sleeves: left arm (gears and thorns) , right arm (broken chains) , asthenic build , tall and slender (185cm) , narrow shoulders , slightly hunched posture , chaotic energy , standing in a desolate urban ruin or dimly lit alleyway , backlight emphasizing hair glow , smoldering hatred in expression , cold madness , dynamic pose , sharp movement , looking directly at viewer , challenging stare , color palette: black , crimson , dark grey , deep blue , desaturated tones , high contrast , --ar 16:9 --style raw --no empathy , smile , kindness , full face reveal , intact clothing , modern fashion , happiness , warm colors ,
cinematic side view of a retro scifi cave , desaturated , psychedelic , tim hildebrandt , wayne barlowe , bruce pennington , donato giancola , larry elmore , oil on canvas , masterpiece , trending on artstation , featured on pixiv , cinematic composition , dramatic , beautiful lighting , sharp , details , hyper - detailed , hd , hdr , 4 k , 8 k ,
“Post-apocalyptic aerial view of Tel Aviv , Israel — captured by a cinematic drone camera — cityscape in ruins , collapsed buildings , cracked highways , abandoned skyscrapers — thick smoke rising from broken districts — coastline littered with debris — sun breaking through toxic clouds — eerie silence over urban devastation — hyper-realistic , 4K aerial drone perspective , dramatic lighting , desaturated tones , photojournalism style.” ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible.The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
A game-rendered tundra grassland viewed from a top-down perspective. The grass consists of golden-yellow and desaturated brown tones , with subtle variations in hue and saturation , creating a natural yet slightly stylized look. The texture appears soft and dry , with areas of denser grass blending into more sparse patches , where the underlying ground is faintly visible. The distribution of colors forms an organic pattern , with darker , slightly greenish patches near transitions to rocky or barren spots , while the main grassy areas retain a warm , windswept appearance. Some sections appear trampled or eroded , where the grass thins out , revealing a rougher , more muted surface beneath. The texture maintains a balance between chaotic natural randomness and structured , procedural rendering , making it ideal for generating tundra-like terrains. ,
parameters <lora:Adolf-Diffusion2:0.7> , a desaturated photo of adolf hitler painting in a canvas , in color , adolfhitler , painting_(action) , standing , window , natural light , day , daylight , back Negative prompt: badhandv4 , easynegative , monochrome , black and white , b&w , greyscale Steps: 30 , Sampler: DPM++ 2M Karras , CFG scale: 5 , Seed: 2368843857 , Size: 512x712 , Model hash: e6415c4892 , Model: realisticVisionV20_v20 , Clip skip: 2 , Version: v1.2.1 ,