Explore AI generated designs, images, art and prompts by top community artists and designers.

A stylized render of a futuristic residential or public building (such as a house , school , or hospital) in the center of the image , set in a fictional industrial city. The building has a unique , geometric form with a simplified , semi-toy-like aesthetic. It is made of concrete with soft blue or gray colors , and features glowing windows. The scene includes a background with other simplified structures — apartment blocks , warehouses , cargo containers , monorail tracks , and mining equipment. The camera looks directly at the building (not isometric). The environment resembles a tundra or barren plain in summertime , with patches of dry grass and warm sunlight. There are no roads , vehicles or signs — just buildings and terrain. The visual style is inspired by city-building games , with slightly exaggerated shapes and a clean , stylized look — somewhere between realism and cartoon , like SimCity BuildIt reimagined in a quiet industrial colony. ,

Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,

Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,

A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,

A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,

A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,

A stylized real-time strategy game screenshot showing a compact survival colony at night. Angular blue shelters with glowing windows stand in formation. The base is surrounded by dirt and paved roads , elevated platforms , and simple fencing. In the background , cargo transport systems and modular storage units are visible under low lighting , enhancing the dystopian atmosphere. ,

A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,

A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,

A highly detailed render resembling a screenshot from a futuristic city-building strategy game set in a cold tundra or desolate wasteland. Modular blue habitation blocks with glowing yellow windows form organized rows , each labeled with serial numbers. The terrain is dry , cracked or frozen soil , with sparse vegetation and patches of dirt or frost. Industrial lighting poles cast soft orange glows across paved roads and infrastructure. People in workwear move between buildings , operating mining rigs , walking along platforms , or loading containers. In the distance , an elevated monorail track carries cargo shuttles past a larger logistics area with stacked crates , silos , and blocky warehouses. The style is semi-realistic , low-saturation , with game-like clarity — reminiscent of real-time city simulators or dystopian RTS games. ,

A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,

A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,

A nighttime desert industrial base with futuristic modular sleeping pods arranged in clusters , each pod glowing softly from within. Overhead monorails with cargo trains run through the background , distant storage units and mining infrastructure dot the horizon. Everything is lit with minimal warm light , emphasizing metallic textures and utilitarian design. The scene looks like a screenshot from a real-time strategy game. ,

the end of the world by DELWIN , tank , team , art by Jean-michel Basquiat , art by Jenny Saville , pastell yellow tones , houses , daytime , abstract , art by Hilma Af Klint , art by Francis Bacon , art by Johannes Vermeer , art by Claude Monet , real life , majestic , art by Leonardo Da Vinci , hyper detailed , dirty and ruined image , art by Francis Bacon , black grass ,

Retrato hiperrealista de una mujer latina de 28 años con cabello negro largo y peinado juvenil , vistiendo una blusa roja elegante que refleja profesionalismo. Está sentada en un entorno moderno y bien iluminado , como una oficina profesional con iluminación ambiental cálida , muebles modernos , plantas y decoraciones artísticas. Su expresión es confiada , cálida y sonriente , mirando directamente a la cámara. La composición es cinematográfica , con una profundidad de campo reducida que enfoca nítidamente al sujeto mientras mantiene un fondo suave y atmosférico. La imagen captura detalles finos como la textura de la piel , reflejos de luz y realismo en la vestimenta ,

A stunning 60-year-old woman with timeless beauty , long silver hair , pale luminous skin , and piercing grey eyes. Her body is slender and graceful , exuding an ageless sensuality. She is always lightly dressed in flowing , ethereal fabrics that suggest more than they reveal. Her presence is serene and powerful , evoking ancient wisdom and the weight of forgotten ages.She stands barefoot at the edge of a crystal-clear forest pool under moonlight , her sheer robe fluttering in the breeze , the reflection of stars rippling in the water. The air glows faintly with magic. Ultra-detailed cinematic lighting , hyperrealistic textures , shallow depth of field , 8K style , lens flares from the moon. ,

I want the images of a storyboard from a short script I have. Here is the Script: In a desolate place , at a time we couldn`t tell due to the erosion of years of decay , where nature had overgrown any type of human civilization , there is a boy , about 14 years of age running. He`s running from something that produces a huge cloud of dust while it throttles. It`s not sure if it`s organic or mechanical; it is completely shrouded of dust and mayhem , and its only visible feature are a couple of lights in its very core. It is not inmensely big but it certainly looks at least twice as big as the boy , but it is not agile , not like the boy , that looks quite useded to doing things like fleeing on a daily base. You can tell the boy is not as scared as he looks excited. The boy is jumping over leftovers of barren buildings , hips of garbage , sliding under tumbled things , makeshift tunnels , broken windows , etc , tracing a line that is blindly followed by its chaser. All the way guiding it to an intersection of two collapsed buildings upon each other , leaving enough space for a slim figure to squeeze itself through , knowing that the chaser will follow through the boy slid in , and right behind him the chaser came forcefully , but it got stucked. I`d like this in the first panel: Panel 1: Wide Shot – The Desolate Landscape Prompt : "A desolate , overgrown wasteland at dusk , filled with crumbling buildings overtaken by vines and debris. A boy , about 14 years old , runs in the distance , pursued by a massive cloud of dust. The scene is rendered in minimalistic line art style , with clean lines and muted tones. Wide shot from low angle , emphasizing scale and atmosphere. Stylized , semi-realistic , cinematic composition." ,

I have a software that allow users to order in restaturants using an QR that is linked to a menu. The order is followed in real time for other users in table and the restaurant administrators. I'm building a landing page to get more clients. I want an eye-catching cover for the landing page , that attracts restaurant owners and that represents the description of the software. My software is called “Selectify”. ,

cyberpunk Spider-Man , fully dressed in a glowing electronic Spider suit , Sword on his back , showing up on the screens in the middle of Times Square New York is the phrase "Coke Xer0" on all of the screens of the buildings , He is scaling the side of a towering skyscraper in Times Square , set at nighttime , "Xer0" written across his chest , The reflection of the building's mirrored surface casts a surreal glow on your figure , creating a striking contrast against the neon-lit cityscape , cyberpunk city lights , full body portrait ,

cyberpunk Spider-Man , fully dressed in a glowing electronic Spider suit , Sword on his back , showing up on the screens in the middle of Times Square New York is the phrase "Coke Xer0" on all of the screens of the buildings , He is scaling the side of a towering skyscraper in Times Square , set at nighttime , "Xer0" written across his chest , The reflection of the building's mirrored surface casts a surreal glow on your figure , creating a striking contrast against the neon-lit cityscape , cyberpunk city lights , full body portrait ,

cyberpunk Spider-Man , fully dressed in a glowing electronic Spider suit , Sword on his back , showing up on the screens in the middle of Times Square New York is the phrase "Coke Xer0" on all of the screens of the buildings , He is scaling the side of a towering skyscraper in Times Square , set at nighttime , "Xer0" written across his chest , The reflection of the building's mirrored surface casts a surreal glow on your figure , creating a striking contrast against the neon-lit cityscape , cyberpunk city lights , full body portrait ,

cyberpunk Spider-Man , fully dressed in a glowing electronic Spider suit , Sword on his back , showing up on the screens in the middle of Times Square New York is the phrase "Coke Xer0" on all of the screens of the buildings , He is scaling the side of a towering skyscraper in Times Square , his palm pressed against the building , set at nighttime , "Xer0" written across his chest , The reflection of the building's mirrored surface casts a surreal glow on your figure , creating a striking contrast against the neon-lit cityscape , cyberpunk city lights , full body portrait ,

cyberpunk Spider-Man , fully dressed in a glowing electronic Spider suit , Sword on his back , showing up on the screens in the middle of Times Square New York is the phrase "Coke Xer0" on all of the screens of the buildings , He is scaling the side of a towering skyscraper in Times Square , set at nighttime , "Xer0" written across his chest , The reflection of the building's mirrored surface casts a surreal glow on your figure , creating a striking contrast against the neon-lit cityscape , cyberpunk city lights , full body portrait ,

A beautifully illustrated romantic roadmap charting the love story of two friends (Vadim and Anya) from their first date to their wedding. The design should be elegant , warm , and artistic , with a dreamy and whimsical aesthetic. Each milestone is depicted with small , charming illustrations and soft pastel colors , creating a visually appealing timeline. The roadmap includes: 1. First date on April 9 , 2023 , at Taras Bar 'Vino y Más' – illustrated with a cozy wine bar setting. 2. Second date – a candlelight concert with glowing candles and a live orchestra. 3. Anya prepared an amazing Olivier salad that won Vadim's heart. 4. A romantic trip to Bordeaux , France , one week later – depicted with vineyards and charming streets. 5. A trip to Milan in July 2023 – featuring iconic landmarks like the Milan Cathedral. 6. Moving in together in November 2023 – illustrated with a cozy home scene. 7. A proposal on August 14 , 2024 – a dreamy engagement moment with a ring. 8. A wedding on March 29 , 2025 – a stunning wedding ceremony under a golden sunset. The entire roadmap should flow smoothly with soft curved lines connecting each milestone , and small icons representing love , travel , and romance. The style should be delicate watercolor or digital painting , evoking warmth and happiness. Highly detailed , artistic , and emotionally touching. Дополнительные настройки Midjourney: • Стиль: --v 5.2 (или --style 4b для более художественного вида) • Формат: --ar 16:9 (горизонтальный) или --ar 9:16 (вертикальный , если хотите сделать в виде плаката) • Качество: --q 2 (увеличивает детализацию) • Уровень разнообразия: --chaos 10 (если хочется больше креативности в вариантах) ,

UI/UX design for a virtual memorial with a focus on remembrance and honoring loved ones. Soft gradient backgrounds with white and pastel elements. Elegant design with minimalistic card-style profiles that show personal information , quotes , and multimedia elements. Navigation should be clear , with a special section for visitor messages. Create an interface for easy access via QR codes on gravestones. Include soothing animations like floating candles or gentle moving background elements to enhance the emotional connection. ,

UX/UI design for a virtual memorial website , featuring minimalist and serene aesthetic. The homepage includes a soft color palette with elegant typography. There is a prominent search bar for accessing profiles and a section for recent tributes. Profiles should be easy to navigate with profile pictures , a bio section , and multimedia content like videos and photos. The layout should be clean , calming , and user-friendly with intuitive icons and buttons. Include elements like a digital candle or flower icons for honoring loved ones ,