Explore AI generated designs, images, art and prompts by top community artists and designers.

A towering muscular Scottish man with rich golden-brown Indian-toned skin stands tall in a sun-scorched desert , carrying a large water tank balanced on his broad shoulder. Water drips slowly from the tank , cascading down his sweat-soaked , sculpted chest and defined abs , making his wet silk shorts cling even tighter to his hips. Every muscle gleams under the harsh white sunlight , highlighted by the slow trickle of cool water sliding over his skin. His heavy breathing causes his chest to rise and fall deeply , beads of sweat mixing with the water. The cracked dry earth and distant jagged mountains blur softly in the background , ensuring the full focus stays on his sensuous , powerful form. Skin texture ultra-realistic and soft , Disney-like , hyper-detailed , cinematic depth , vertical 9:16 , 4K resolution. ,

A young , incredibly hot , muscular Indian man with a thick , well-groomed beard squats (“ookdoo”) on cracked , sun-baked desert terrain beneath a merciless , blazing sun. His tight , faded blue shorts cling to his sculpted thighs , skin parched and dry with heat-cracked texture. Sweat beads glisten and trail down his sharp jawline and neck. His intense , weary gaze locks on his arm , brows furrowed against the glaring light. Behind him , the barren shimmering expanse melts into a heat haze. Cinematic 9:16 framing in 4K ultra detail — hyperrealistic textures with harsh sunlight , subsurface scattering highlighting dry , cracked skin , and shimmering heat distortion waves. A perfect blend of photorealism and stylized animated depth. ,

Ultimate Sanctions Infographic Prompt Style: "Geopolitical editorial illustration blended with data visualization , in the style of The Economist meets protest art – sophisticated yet confrontational" Core Elements: Title Treatment "GLOBAL SANCTIONS vs RUSSIA (2023-2024)" in fractured bold font (like "Bebas Neue" with cracks) Subtitle: "Economic Countermeasures to the Ukraine Invasion" in white on red ribbon Structural Layout 5 interconnected hexagons (honeycomb pattern) representing sanction categories Flowing red "impact waves" radiating from a stylized Russian map outline Category Visuals (per section) FINANCE: 3D golden vault with "$300B" padlock Falling SWIFT logo shattering like glass TECH TRADE: Broken semiconductor wafer forming stop sign Airbus/Boeing parts with "BANNED" stamps ELITE TARGETS: Flat-design oligarch portraits with red "X" overlays Pixelating superyacht sinking into money waves Data Highlights Animated-style percentage badges: "90%" (EU oil reduction) burning like fuel "$60" (price cap) as barrel-shaped neon sign Mini-timeline showing sanction escalation phases Technical Parameters: Resolution: 8K (7680x4320 for print/presentation) Color Profile: CMYK for professional printing Layers: Separate text/background layers (for easy editing) Format Options: ,

Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,

Anime-style scene. Wide , open ruined field surrounded by distant cliffs , cracked earth underfoot. The camera is behind the calm Swordsman (male , 19 , long black hair , blue-and-silver robes , katana drawn) , looking across the field at Asher (male , 19 , 5'11" , messy dark blue hair , wearing a dark fitted coat with silver accents , dual katanas drawn , tall black boots). Asher stands confidently in the center , facing the Swordsman. Around Asher at a distance are three other students: X (Mage , 18 , silver-haired male in crimson robes glowing with arcane sigils) Y (Greatsword User , 19 , muscular male in dented steel armor and red bandana) Z (Barehand Fighter , 18 , spiky brown-haired male with brass knuckles and scarred fists) Cinematic lighting , dramatic pose , wide-angle view , action buildup. ,

Futuristic race cars speeding on a neon-lit track in a cyberpunk city at night. Sleek aerodynamic designs , hovering or hidden wheels , glowing LED outlines , and motion blur effects. Wet asphalt reflecting vibrant lights , tall futuristic skyscrapers in the background. Highly dynamic scene with sci-fi concept art style , realistic lighting and atmosphere. ,

"Big large King Kong with muscular body , rough dark fur , massive arms and fists , slamming his fist powerfully on the ground , smashing multiple cars around him , debris and dust flying , broken road cracks under impact , city buildings around , dramatic lighting , ultra realistic , cinematic destruction scene , high detail , real-world textures" ,

An ancient Eastern fantasy sect hidden in dense mist , only the silhouettes of tall , weathered buildings and floating structures visible. Lanterns glow faintly through the fog , and ethereal spiritual symbols drift in the air. Lightning crackles across the dark , cloudy sky , casting dramatic light on the scene. Mystical and haunting atmosphere , cinematic composition , high fantasy style. ,

Ultra-realistic shot of an ancient Egyptian clay jar cracked open inside a tomb. A spoon dips into thick , golden honey that still glows under the torchlight. The scene is set inside a stone crypt with hieroglyphs in the background , cinematic warm tones , close-up macro texture , and detailed lighting showing crystallized sugar on the rim. ,

A sleek and modern logo design for a personal tech-and-car brand called 'DevDriver'. The logo features a dark background with neon blue and silver color highlights. The central element is a minimalistic speedometer , with the needle shaped like a command-line cursor (e.g. , '>_' or '|'). Around the dial , include subtle coding elements such as angle brackets (< >) , curly braces ({ }) , and binary numbers (0s and 1s). The brand name 'DevDriver' is written in a futuristic tech font , cleanly integrated into the design. The overall aesthetic is edgy , digital , and automotive-themed , perfect for a tech-savvy car enthusiast persona ,

A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic house in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,

A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and metallic surfaces resembling aluminum , partially painted in white with green markings or text. Red indicator lights (like aircraft warning lights) are placed on the building. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting in night. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt and Anno2205 but reimagined in a darker , industrial setting , summer. ,