Explore AI generated designs, images, art and prompts by top community artists and designers.
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
A stylized render of a futuristic building in the center of the image , in a fictional industrial society. The building has a bold , geometric , semi-toy-like design with glowing windows and blue metallic surfaces. It is surrounded by a background of other simplified city structures , cargo containers , industrial warehouses , monorail tracks and mining equipment. The camera faces the building directly , not isometric. The environment is a barren wasteland or tundra under artificial lighting , with moody atmosphere and soft shadows. The style resembles strategy game graphics , with slightly simplified , chunky shapes — halfway between realistic and cartoon , like SimCity BuildIt but reimagined in a darker , industrial setting ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
Overhead strategic game screenshot set in a semi-stylized industrial society. The terrain is a dry wasteland or tundra , with soft brown and grey tones under nighttime lighting. The architecture features simple , modular blue housing pods with glowing yellow windows , shaped like rounded containers. Around them are scattered crates , mining equipment , warehouses , cargo containers , and large industrial structures with bold geometric forms. Monorail systems connect various sectors , elevated on thin supports. The design is non-photorealistic , somewhat cartoonish yet grounded , resembling graphics from a city-building strategy game. Lighting is soft but moody , with scattered lampposts and faint glowing lights from buildings. Small human characters are visible , giving a sense of life and scale. The overall look is atmospheric and functional — a believable , toy-like world focused on logistics , mining , and survival. ,
A portrait of Çağatay Ulusoy , a ruggedly handsome Turkish actor with a mysterious aura. He has deep-set hazel eyes , thick dark eyebrows , short wavy dark brown hair , and a slightly scruffy beard. Wearing a black leather jacket over a grey t-shirt , standing in a moody , urban alleyway with city lights in the background. His look is confident , rebellious , and effortlessly cool. High detail , film noir style , dramatic shadows. ,
A highly realistic and cinematic portrait of Louise Françoise Le Blanc de La Vallière from the anime "Zero no Tsukaima" , reimagined as a refined young woman in her early twenties. She sits gracefully on a soft white blanket spread over lush green grass in a sunlit park. The perspective is low and slightly tilted up , from about one meter in front of her. A gentle yet lively breeze flows through the scene , lifting her long pastel pink hair and catching the folds of her soft pleated skirt. As she delicately brushes her hair back , the wind flutters her skirt enough to subtly reveal a glimpse of white lace fabric underneath — tastefully framed and naturally integrated into the moment. She wears a modern , realistic version of her classic outfit: a fitted embroidered blouse and soft flowing skirt. Her expression is serene and thoughtful , with a gentle smile and a faraway look in her eyes. The background features swaying trees , scattered wildflowers , and dappled sunlight filtering through the leaves. Photorealistic rendering , soft cinematic lighting , shallow depth of field , ultra-HD detail , poetic and peaceful mood. ,
*Human Version of Your Cat* - *Hair*: Long , silvery-gray and slightly tousled — like they stepped out of a high-fashion fantasy shoot. - *Eyes*: Piercing green with an intense , curious gaze. The kind of eyes that seem to notice *everything*. - *Style*: Elegant but slightly whimsical. Think flowing fabrics , cozy knits , or sleek minimalist outfits with subtle dramatic flair. - *Personality*: Calm , observant , a bit aloof at first — but fiercely loyal and affectionate to those they trust. Probably has impeccable taste in music and makes a killer cup of tea. - *Vibe*: Part moody painter , part woodland sorcerer , part chill therapist. Robust norwegian forest lady ,
*Human female Version of Cat in her 60s* - *Hair*: Long , silvery-gray and slightly tousled — like they stepped out of a high-fashion fantasy shoot. - *Eyes*: Piercing green with an intense , curious gaze. The kind of eyes that seem to notice *everything*. - *Style*: Elegant but slightly whimsical. Think flowing fabrics , cozy knits , or sleek minimalist outfits with subtle dramatic flair. - *Personality*: Calm , observant , a bit aloof at first — but fiercely loyal and affectionate to those they trust. Probably has impeccable taste in music and makes a killer cup of tea. - *Vibe*: Part moody painter , part woodland sorcerer , part chill therapist. Confident yet caring ,
Human version of a cat - *Hair*: Long , silvery-gray and slightly tousled — like they stepped out of a high-fashion fantasy shoot. - *Eyes*: Piercing green with an intense , curious gaze. The kind of eyes that seem to notice *everything*. - *Style*: Elegant but slightly whimsical. Think flowing fabrics , cozy knits , or sleek minimalist outfits with subtle dramatic flair. - *Personality*: Calm , observant , a bit aloof at first — but fiercely loyal and affectionate to those they trust. Probably has impeccable taste in music and makes a killer cup of tea. - *Vibe*: Part moody painter , part woodland sorcerer , part chill therapist. ,
*Human Version of Your Cat* - *Hair*: Long , silvery-gray and slightly tousled — like they stepped out of a high-fashion fantasy shoot. - *Eyes*: Piercing green with an intense , curious gaze. The kind of eyes that seem to notice *everything*. - *Style*: Elegant but slightly whimsical. Think flowing fabrics , cozy knits , or sleek minimalist outfits with subtle dramatic flair. - *Personality*: Calm , observant , a bit aloof at first — but fiercely loyal and affectionate to those they trust. Probably has impeccable taste in music and makes a killer cup of tea. - *Vibe*: Part moody painter , part woodland sorcerer , part chill therapist. ,
"Hyper-realistic dark fantasy portrait of a mysterious woman with porcelain skin and piercing ice-blue eyes , facing the camera with a calm yet intense expression. She wears an elaborate , sculptural headpiece made of coiled black organic fabric or tendrils , seamlessly blending into her long flowing black hair. The entire composition is monochromatic , dominated by deep blacks with soft highlights , creating a dramatic chiaroscuro effect. Her lips are soft pink and slightly parted. The lighting is moody and cinematic , with strong shadows and a soft , focused glow on her face , isolated against a pitch-black background. Intricate details in hair texture , fabric folds , and skin tone. Ultra-detailed , baroque gothic style , 8K , cinematic composition , format 16/9 , high contrast." ,
25-Casc-Modern , Bureau Outfit: 1 American woman , (intense gaze) with [confident and determined] demeanor , long hair tied back with natural hair color , fair skin tone , wearing a (tailored) business suit , with minimal makeup and a analytical expression , inspired by the works of (Alfred Hitchcock) and Robert Ludlum , with (sharp lines) and (moody colors) , characterized by [high-stakes composition] and [covert operations] , (high-tech atmosphere) and [secretive nature]. ,
A close-up portrait of a young woman with long , wavy brown hair. She is gazing directly at the camera. Her makeup is subtle , with emphasis on her eyes and lips. The background is blurred , but it seems to be an indoor setting with soft , warm lighting. She wears a beige or light brown top. The overall mood of the image is serene and intimate. Coke Xer0 ,
A futuristic cyberpunk scene at night , featuring a person riding a high-tech motorcycle through a neon-lit city. The cityscape is filled with towering skyscrapers , holographic billboards , and glowing lights in shades of purple , blue , and pink. The rider wears a sleek helmet and a glowing jacket , leaving behind a trail of light as they speed through the wet , reflective streets. The atmosphere is vibrant , moody , and cinematic , with rain lightly falling and the city alive with electric energy ,
Create a vibrant and detailed illustration depicting a key moment from the tale 'Suleimen and the Evil Dwarf'. In the foreground , there should be Suleimen , a young hero with a kind heart. He has light hair and is dressed in traditional clothing adorned with bright patterns. His face expresses bravery and determination , and in his hands , he holds a magical item symbolizing his strength and goodness. Next to him stands the evil dwarf , who looks cunning and menacing. He is short in stature , with a sinister smirk and eyes filled with trickery. He wears dark , tattered clothing that emphasizes his wicked nature. In the background , there is a magical forest with tall trees , bathed in mysterious light and shadows , creating an atmosphere of danger. You could add wispy clouds in the sky to give the scene an additional sense of mystique and enchantment. The overall mood of the illustration should be dynamic: the tension between good and evil , Suleimen's readiness to confront the evil dwarf , and a sense of magic that highlights the enchanting atmosphere of the fairy tale ,
Design an eye-catching cover for the magazine 'Creative Spaces of Yekaterinburg.' The central focus should be a striking image of an iconic art space or a unique art object from Yekaterinburg. Surround the main image with vibrant colors and dynamic patterns that reflect the city's creative energy. Incorporate elements like urban graffiti to enhance the visual appeal. The overall mood should be inspiring , lively , and reflective of the innovative spirit of Yekaterinburg's art scene. ,
Create a bright and creative image for the cover of the magazine ‘Creative Spaces of Yekaterinburg’. In the center of the composition is a stylized silhouette of the city of Yekaterinburg with its characteristic architectural elements. Around are elements symbolizing creativity and innovation: brushes , musical notes , books , graffiti and abstract forms. Color palette - bright and saturated shades that create an atmosphere of inspiration and dynamics. The title of the magazine should be placed at the top of the image , with a modern and stylish font. The general mood is optimistic , creative and modern. ,